Text Nodes

Text Nodes act as the narrative brain of your project. They hold scripts, prompts, and context data that can be fed into other nodes.

Inspector Controls

When you select a Text Node, the Inspector Panel offers these controls:

1. Prompt Instruction

  • Input: A text area where you write instructions for the AI (e.g., “Write a character description for a cyberpunk detective”).
  • Unlike Scene/Image nodes, this prompt is often a meta-prompt used to generate the actual content of the node.

2. Model Settings

  • Model: Choose the AI text model (e.g., Pro vs Fast) to determine the quality and speed of the text generation.

3. Context Settings

  • Use as Global Context: A crucial checkbox. When enabled, the content of this text node becomes “Global”.
    • Global Context: Means every Scene and Reference Image node in the project will automatically “read” this text before generating, ensuring narrative consistency (e.g., character names, setting rules).

4. Generated Result

  • Read-only View: Displays the text content generated by the AI based on your instruction. This is the actual text that gets sent to connected nodes.

5. Actions

  • Generate Text: Runs the AI to fill the node with content based on your instruction.
  • Delete Text Node: Removes the node from the canvas.

Workflow Tips

  • Scripts: Create a Text Node for your script, generate the dialogue/action, and then connect it to a Scene Node to visualize that exact moment.
  • World Bible: Create a Global Text Node with “World Rules” (e.g., “The sky is always purple”) to ensure every generated asset follows your lore.