Global Context

Global Context is one of Dal Nulla’s most powerful features for storytelling. It acts as the “memory” or “knowledge base” of your project, ensuring consistency across all your generated videos and images.

Instead of repeating the same character description or world rules in every single scene prompt, you can define them once in a Global Node.

How it Works

When you mark a node as Global, its content is automatically broadcast to every other node in the project (unless a node specifically opts out).

The AI combines three layers of information when generating a scene:

  1. The Node’s Own Prompt: The specific action for that scene.
  2. Connected Inputs: Specific text or images physically connected via wires.
  3. Global Context: Data from all “Global” nodes in the graph.

Global Text Nodes

Use Global Text Nodes to define the narrative rules of your world.

  • World Bible: Define the setting (e.g., “A cyberpunk city where it always rains neon”).
  • Character Consistency: Describe your protagonist (e.g., “John is a tall detective with a red scarf”).
  • Writing Style: Set the tone (e.g., “Film noir style, high contrast, moody”).

Multiple Global Text Nodes: You can have multiple global text nodes active at once. The AI will read all of them. For example, you can have one node for “Setting” and another for “Characters”.

Global Reference Images

Use Global Reference Images to define the visual anchor of your project.

  • Visual Style: Set a global art style (e.g., “Watercolor painting”).
  • Main Character: Use a generated image of your protagonist as a global reference so they look the same in every shot.

Multiple Global Images: You can mark multiple image nodes as global. The AI will try to blend their influence across all scenes.

Managing Context in Scenes

By default, all new Scene and Image nodes have “Use Project Global Context” enabled in their Inspector panel.

Opting Out

If you want a specific scene to be a flashback, a dream sequence, or take place in a totally different location, you can uncheck “Use Project Global Context” in that scene’s inspector. This isolates the scene, ignoring all global text and images.